Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping Directionality parameter for rectangle V-Ray lights - turn the V-Ray rectangle light into a textured directional light with the new Directionality Parameter Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render times V-Ray Light Lister - quickly set up and adjust complex lighting with the help of the new V-Ray Specific Light Lister RENDER OUTPUT: Support for additional render elements - have full control in compositing by separating the render into render elements VrayLightSelect Render Element - become a master of lighting with the new VrayLightSelect feature and extract the contribution of each light to the scene or compose all the lights back together and change their intensity in real time in any compositing software. LIGHTS: Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods. Check out video presented by Elyarch, here. This simple yet powerful feature allows you to create stunning close ups of refractive objects with caustics that dazzle the eye. VRayGSLTex is a new map capable of loading textures created using MetaSL Dispersion - the new and improved V-Ray material comes with a complete support for light dispersion. VRayGLSLMtl is a new shader, providing the ability to load materials created using the meta shading language - MetaSL. VRayPtex is a new texture capable of loading Ptex files, an innovative texture format created by Walt Disney Animation Studios?, that eliminates the need to assign UVs. VRayOrnatrixMod is a new modifier, providing the ability to render Ephere’s Ornatrix hair seamlessly in V-Ray. VRayHairInfoTex is a new texture, adding control and flexibility when using the VRayHairMtl. VRayMultiSubTex - use this V-Ray specific texture to assign different textures based on object ID. The map is computed analytically without raytracing and can be used to drive other render-time effects like V-Ray fur and displacement mapping. VRayDistanceTex texture - use this procedurally generated texture to create a wide range of effects based on the distance between objects in the scene. VRayHairMtl is a new shader, allowing hair and fur to be rendered with unprecedented control, quality, and speed. Full mapping support allows for amazing flexibility and a wide range of effects. V-Ray 2.0 for 3ds Max Key Features: SHADING: Efficient shading system optimized for ray-tracing - specially optimized shaders to improve render speeds Support for efficient material layering - quickly render complex materials using the V-Ray Blend material Fast Sub-surface scattering shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering VRa圜arPaintMtl - create stunning car paint shaders complete with base, flake and coat layers. V-Ray 2.0 for 3ds Max is a fast rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs. V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.